Football Match Statistics Explained

Every match page lists team statistics side by side. Here is what each figure measures and how to read it.

Possession

The share of the match, in percent, that each team had the ball. High possession shows control of the ball, not necessarily of the game: many teams win with less of it.

Shots and shots on target

Total shots counts every attempt at goal. Shots on target counts attempts that would have gone in without a save or a block by the last defender.

Expected goals (xG)

xG estimates how likely each shot was to become a goal, based on factors such as distance, angle and type of chance, from historical data. A penalty is worth roughly 0.75–0.8 xG; a long-range shot is often below 0.05. A team’s xG is the sum of its shots. Comparing xG with actual goals shows whether a side finished its chances better or worse than average.

Corners, fouls, cards and offsides

These are simple counts. Many fouls or cards often point to a physical match; many corners often reflect sustained pressure.

Player ratings

Ratings (usually on a 1–10 scale) are calculated by the data provider from a player’s actions in the match: passes, duels, shots, defensive actions and mistakes. They summarise involvement and efficiency; they do not replace watching the game.

Predictions

Win, draw and loss percentages on match pages come from a statistical model and describe probabilities, not certainties. See our Disclaimer.